You are a Planeswalker, a being whose spark has been ignited by a moment of intense emotion. With the power to visit the many planes of existence that be within the multiverse. Where would you go? To what end will you use your newfound powers?
What's Ignited? Ignited is a Tabletop Roleplaying Game based on the Magic: the Gathering Card Game and other games like Dungeons & Dragons and Dungeon World. The system is setting-agnostic and can be used for many different genres and fantasies, but I would say that it's best for the "Planeswalker experience", that is, regular changes in fantasy/aesthetic while still being fairly consistent. In terms of rules reliance, I would put Ignited in the middle ground between D&D 5e and Powered by the Apocalypse (PbtA) games.
What makes Ignited unique? Everyone has magic! The game calls it "magic" and "casting spells", but truthfully, all abilities, magical or not, are handled by the same mechanic, so even Barbarians can cast spells! It's up to you as the player to flavor things the way you want! Other kinds of spells include Enchantments that stick around to consistently provide its effects, Creatures spells that work like Summons, and Artifacts that can objects of immense age and power-- or merely roadside curios.
In Ignited, magic is divided into five colors, which is at the forefront of your Planeswalker's identity, while your typical "class" has taken a backseat, being turned into "archetypes", guides to indicate what sort of gameplay you wish to engage with the most. Wanna play an offensive rock music bard with fire and lightning? Sure! Wanna be a druid that tinkers with trinkets and constructs? Definitely!